Some of my OC Cards: 'Gear Chronicle' Pt. 8

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Alrighty boys and girls, time we had a look at some of my other custom «Gear Chronicle» units. Today's collection is pretty much going to be mainly strides I think, just like my previous article, supporting "Demiurge", <Zodiac Time Beast>, and one or two generic cards. Let's take a look at our first entry for today...

1. “Interdimensional Dragon, Tempus Rupture Dragon”

Clan: «Gear Chronicle»

Race: Gear Dragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC)[1/Turn]: When your opponent’s rear-guard is put into his or her deck due to an effect of one of your cards, draw a card, and until end of turn, this unit gets [POWR]+5000.

[ACT](VC)[1/Turn]:[CB(1) & Choose a card from your hand, and bind it face up] Choose two of your opponent’s rear-guards, your opponent puts them on the bottom of his or her deck, reveals the top four cards of his or her deck, chooses up to two cards that are a grade less than the chosen units, calls them to (RC), and shuffles his or her deck.

So, this guy is made as a first stride for the Rewind style deck, with a bit of an added support piece for the "Chronofang"/"Demiurge" build. As you can see, "Tempus Rupture Dragon" is equipped with two abilities. The first ability activates the first time an opponent's rear-guard is sent back into the opposing deck due to a card effect, allowing you to draw a card and add +5000 power to your vanguard. The second ability helps you to meet the conditions for the Automatic skill. Once each turn, you pay a counterblast of 1 and bind one of the cards in your hand face up so you can send two of your opponent's rear-guards back to their deck, and then call up to two cards that are a grade below each unit returned to your opponent's deck with this effect from the top four cards of their deck. After that, they shuffle their deck. Simple but effective, as most first strides are meant to be I think. Though I could probably see this in a RR spot in a booster set listing.

2. “Metapulsar, Faith Leap Dragon”

Clan: «Gear Chronicle»

Race: Gear Dragon/Zodiac Time Beast

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[CB(1) & Choose a face down card from your G zone, and turn it face up & Choose one of your grade 2 or less rear-guards, and bind it face up] Choose one of your opponent’s rear-guards, your opponent puts that unit on the bottom of his or her deck, search your deck for up to one grade 1 or less card, call it to (RC), shuffle your deck, and that unit gets [POWER]+5000 until end of turn.

This is more beneficial as a first stride in the "Chronofang/Demiurge" deck, much like "Tempus Rupture Dragon". Here's what you do; once a turn, you counterblast for 1, turn a face down card in the G-zone face up, and bind one of your grade 2 or less rear-guards to send one of your opponent's rear-guards back to their deck and call a grade 1 or lower unit to the field with an added +5000 power. I guess that also makes it pretty handy for the "Chronojet" Time Leap deck, as you're calling out a potential target for Time Leaping whilst maintaining a small bit of control on your opponent's side of the field. Would you run just the one of these, or would two be efficient enough?

3. “Metapulsar, Aurora Bison”

Clan: «Gear Chronicle»

Race: Gear Beast/Zodiac Time Beast

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]Generation Break 2:[CB(1) & Choose a face down <Zodiac Time Beast> from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC): During your turn, all of the units in your front row get [POWER]+3000 for each of your <Zodiac Time Beast> rear-guards.”.

So I was wondering to myself the other week why the <Zodiac Time Beast> beat-down deck hasn't received a sort of clone of "Holy Dragon, Sanctuary Guard Regalie" yet. Maybe because they want <Zodiac Time Beasts> to be a non-competitive build like how the "Chronoscommand" deck is right now? Well, dunno if it'll give you a boost guys, but it's something. The cost for "Aurora Bison's" Generation Break 2 is a simple counterblast of 1 and turning a face down <Zodiac Time Beast> card face up, allowing your vanguard access to a Continuous skill that powers up the front row by +3000 power for each of your <Zodiac Time Beast> rear-guards. Think of the havoc you could use on your opponent in concert with Time Leap!

4. “Metapulsar, Obstruction Colossus”

Clan: «Gear Chronicle»

Race: Gear Colossus/Zodiac Time Beast

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]Generation Break 2:[CB(1) & Choose a face down card from your G zone, and turn it face up] For each face up card with the same card name as this unit in your G zone, bind the top card of your deck face up, your opponent chooses one of his or her rear-guards of equal grade to the card bound with this effect, and puts it on the bottom of his or her deck. If you have a <Gear Colossus> or <Zodiac Time Beast> heart card, [CC(1)], and this unit gets [POWER]+3000 for each card returned to your opponent’s deck with this effect.

So, I always believed that the «Gear Chronicle» clan at least deserved its own version of "Supreme Heavenly Emperor Dragon, Dragonic Blademaster "Taiten"", and though I have previously developed a "Chronodragon" unit like that in the past, I felt one might be beneficial in the <Zodiac Time Beast> "Demiurge" deck. With this Generation Break 2, "Obstruction Colossus" allows you to bind one of your rear-guards for each face up copy of itself in the G-zone, and then forces your opponent to place one of their rear-guards of the same grade onto the bottom of their deck, all with a counterblast of 1 and the flip of a face down G-unit to face up. Better still, if you have a <Gear Colossus> or <Zodiac Time Beast> heart card, you get to countercharge 1 and then for each card returned to the opposing deck, +3000 power goes to your vanguard! Not bad, huh?

5. “Pulsar Tamer, Kuul-Ure”

Clan: «Gear Chronicle»

Race: Gearoid/Zodiac Time Beast

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

Time Leap-[AUTO](RC)Generation Break 1: When your vanguard with “Chronojet” in its card name attacks, choose a card from your drop zone, put it on the bottom of your deck, and time leap this unit.

[AUTO](RC): When your G unit [STRIDE], if you have a vanguard with "Chronojet" in its card name, this unit gets grade -1 until end of turn.

So, I thought I'd try to make a few more <Zodiac Time Beast> units that supported the "Chronojet" Time Leap deck. If ever you stride a G-unit onto your vanguard circle, specifically onto a "Chronojet" unit, "Kuul-Ure's" grade goes down by -1, so that when you Time Leap him, you can replace him with another grade 2 unit. The next ability is activated whenever your "Chronojet" vanguard attacks, allowing you to Time Leap "Kuul-Ure" into a new unit! Time Leaping at its best, and when combined with "Chronojet Dragon G's" Continuous ability, your Time Lept columns can still potentially hit for big numbers!

6. “Pulsar, Sturdy Fox”

Clan: «Gear Chronicle»

Race: Gear Beast/Zodiac Time Beast

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When this unit attacks, if you have a vanguard with “Chronojet” in its card name, this unit gets [POWER]+2000 until end of that battle.

Time Leap-[AUTO](RC):[CB(1)] At the end of the battle that this unit attacked a vanguard, if you have a vanguard with “Chronojet” in its card name, you may pay the cost. If you do, time leap this unit.

Another grade 2 unit based around Time Leaping, and support for the "Chronojet" deck. Like all other +2k attackers, this unit gets +2000 power whenever it attacks as long as your vanguard is a "Chronojet" unit, straightforward enough. Following that up, we have a secondary ability that can actually be used pre-stride. After attacking a vanguard, as long as your vanguard is a "Chronojet" unit, you counterblast 1 and Time Leap "Sturdy Fox"! This combination of skills means you can strike for the minimum power of your opponent's vanguard without using a boosting unit in the back row, and then bring out another attacker that you can boost and hit for a heavy number! Replace "History Maker Dragon" in a Time Leap deck with this? I'd say so!

And that concludes our article for today folks, until the next time!
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