Some of my OC Cards: 'Blade Wings' Pt. 2

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So, been a while since I first added a bunch of units for these guys, so I figured I'd go ahead and share with you some new ones! No G-units or grade 3s this time, so we're going to be looking at some grade 2s, grade 1s and grade 0s, just to give the feel that you can build a full "Blade Wing" deck with the cards I've already shared and the cards that currently exist. So, here we go...

1. “Blade Wing Harry”

Clan: «Dark Irregulars»

Race: Human

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): At the start of your ride phase, if you have a vanguard with “Blade Wing” in its card name, you may [SC(1)], and this unit gets [POWER]+3000 until end of turn. If the number of cards in your soul is fifteen or more, until end of turn, this unit gets “[AUTO](RC): When this unit attacks a vanguard, until end of that battle, your opponent cannot call grade 0 cards from his or her hand to (GC).”.

Now this is a unit that will give pressure to your opponent once you've made it to grade 3. While "Blade Wing Harry" resides in the rear-guard, you get the option to soulcharge 1 at the start of your ride phase and give him another +3000 power, as long as your vanguard is a "Blade Wing" unit. Better still, if you have at least fifteen cards in the soul, "Harry" gains the "Silent Tom" skill, preventing your opponent from guarding with grade 0 cards for that battle! It helps you get to a fifteen card soul quicker, and can really mess around with your opponent's defensive plans, especially if you have my "Blade Wing Brandon" unit as your vanguard (For more information, check here: Some of my OC Cards: 'Blade Wings' Pt. 1).

2. “Blade Wing Sybil”

Clan: «Dark Irregulars»

Race: Human

Power: 7000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[CONT](RC): This unit gets [POWER]+1000 for every card with “Blade Wing” in its card name in your soul.

[AUTO](RC): When your vanguard with “Blade Wing” in its card name attacks a vanguard, you may [SC(1)].

Yeah, you guessed it, I pretty much cloned "Punishment Deletor, Gieron" of the «Link Joker» clan, right down to the base power. These are two simple yet powerful effects you can use. The first is a continuous effect that gives "Sybil" +1000 power for every "Blade Wing" card in your soul, which in a full "Blade Wing" deck can really apply pressure on your opponents. And of course you have your other skill as well. Whenever the "Blade Wing" vanguard attacks, you get the option to soulcharge 1 card, which means that if you're attacking with "Blade Wing Reijy" as your vanguard and your soul only has fourteen cards in it, you can use this ability to add that last card into the soul in order to activate "Reijy's" skill and gain the additional +2 critical. You want?

3. “Blade Wing Cilla”

Clan: «Dark Irregulars»

Race: Human

Power: 6000

Critical: +1

Grade: 1

Skill: Boost

Shield: 0

Abilities:

[CONT]: Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[ACT](Soul):[Choose a card named “Blade Wing Cilla” from your drop zone, and put it on the bottom of your deck] If you have a vanguard with “Blade Wing” in its card name, put this unit into your hand, and [SC(1)].

Yup, I made them a perfect guard. Because why wouldn't you? So, as per usual, this card comes with the same old basic perfect guard skill that they all have. But since this comes with a secondary ability, you're limited to protecting your vanguard, which you're more likely to defend more than a rear-guard I think. But the interesting part comes from the second ability that "Cilla" has. If "Cilla's" in the soul whilst you have a "Blade Wing" vanguard, you can put another copy of "Blade Wing Cilla" from the drop zone onto the bottom of your deck in order to move the "Cilla" in your soul into your hand. Better still, you get to soulcharge 1 when you activate this effect. Not only does this guarantee you can use a perfect guard from the soul in your defence, it also lets you replace it with the top card of your deck and recycle a card from your drop zone. I mean it may not be recycling by much, but it's something.

4. “Blade Wing Kyne”

Clan: «Dark Irregulars»

Race: Vampire

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](Hand): During your turn, when paying the cost for [STRIDE], if you have a vanguard with “Blade Wing” in its card name, this unit gets grade +2.

[AUTO]: When this card is discarded as part of the cost for [STRIDE], if you have a vanguard with “Blade Wing” in its card name, you may [SC(2)]. Then, if the number of cards in your soul is ten or more, call this card to (RC).

With old archetypes/sub-clans getting stride fodder cards with the ability to call themselves back to the field once they hit the drop zone for your stride cost, I figured I'd give the "Blade Wing" deck one of those. So, much like the other stride fodders we've been seeing so far, this unit becomes a grade 3 whilst in your hand as long as your vanguard is a "Blade Wing" unit when you're paying your stride cost. Following that up, we have an AUTO ability that activates when it hits the drop zone for the stride cost, which allows you to soulcharge 2 if you have a "Blade Wing" vanguard. It also lets you call it to the rear-guard if you have at least ten cards in the soul. This means you can get yourself closer to activating your vanguard's abilities whilst also maintaining your battle formation after paying your vanguard's stride cost. Take that, "Scharhrot Vampir"!

5. “Blade Wing Christen”

Clan: «Dark Irregulars»

Race: Human

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [CRITICAL]+1, [POWER]+5000

Abilities:

[ACT](Soul):[Put this unit into your drop zone] If you have a vanguard with “Blade Wing” in its card name, you may [SC(2)]. Then, if the number of cards in your soul is ten or more, put this unit on the bottom of your deck.

And now we come to the grade 0 cards, starting with a critical trigger! Now, like "Blade Wing Cilla", this card was designed with the idea that you're going to wind up with a card you needed in the soul due to soulcharging. So, I decided to base this unit's ability around that idea. I was also inspired by the "Dimension Creeper" unit, where you remove that card from the soul to the drop zone in order to soulcharge another 2 cards, overall adding an extra 1 card to the soul. The soulcharge part of the skill is optional, just so you're aware. However, in this case, this card will only be used if you have a "Blade Wing" vanguard. Better still, if ten cards are in your soul after you activate the soulcharge effect, you can place this card on the bottom of the deck from the drop zone. This'll probably wind up being a staple in the "Blade Wing" deck!

6. “Blade Wing Clarissa”

Clan: «Dark Irregulars»

Race: Vampire

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [STAND]+1, [POWER]+5000

Abilities:

[AUTO](RC):[Put this unit on the bottom of your deck] At the end of the battle that this unit [BOOSTED] a unit with “Blade Wing” in its card name, you may pay the cost. If you do, choose up to two of your rear-guards with “Blade Wing” in its card name, and until end of turn, those units get “[CONT](RC): This unit gets [POWER]+3000 for each card in your soul with the same card name as this unit.”.

And now we come to our final stop for the day, it's "Blade Wing Clarissa". So, "Clarissa's" ability is based around the battle phase, as you can see. After boosting a "Blade Wing" unit, you can place "Clarissa" onto the bottom of your deck in order to give two of your other "Blade Wing" rear-guards a continuous ability that will allow those units to get another +3000 power for each copy of themselves in the soul. This not only lets you recycle a card from the rear-guard, but also allows you to give one last attacking column a major power boost in the event you don't pull any triggers on your vanguard's drive check. You could also use this to boost your vanguard's attack and then give the power increase skill to your front row rear-guards after attacking with your vanguard first.

And that's all in regards to "Blade Wing" units with abilities today, but before I bring this article in the end, here's a small list of triggers that didn't get abilities for this deck:

1. “Blade Wing Hector” (Critical)
2.
“Blade Wing Alissa” (Heal)
3.
“Blade Wing Stanley” (Stand)
4.
“Blade Wing Michael” (Draw)

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KuroYamito's avatar
These are really good! Is it okay if I use these in a story I'm writing? My OC is gonna use a Blade Wing deck but I was kinda dissapointed that they didn't have a full deck list for it. I also promise I will give you full credit for these cards in the story, it would be great if you said yes but I won't mind if you said no either. But again great cards!