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About Design & Interfaces / Hobbyist Richard A. PughMale/United Kingdom Recent Activity
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Inspired by Vanguard 'Lava' Style by GearChronicleFan Inspired by Vanguard 'Lava' Style :icongearchroniclefan:GearChronicleFan 2 0 Inspired by Vanguard 'Bronze' Style by GearChronicleFan Inspired by Vanguard 'Bronze' Style :icongearchroniclefan:GearChronicleFan 2 0 Inspired by Vanguard 'Lego' Style by GearChronicleFan Inspired by Vanguard 'Lego' Style :icongearchroniclefan:GearChronicleFan 4 1 Cardfight!! Vanguard G 'Sanctuary of Light' Fanfic by GearChronicleFan Cardfight!! Vanguard G 'Sanctuary of Light' Fanfic :icongearchroniclefan:GearChronicleFan 4 4 Inspired by Vanguard 'Metallic' Style by GearChronicleFan Inspired by Vanguard 'Metallic' Style :icongearchroniclefan:GearChronicleFan 1 0 Inspired by Vanguard 'MOTHER Interface' style by GearChronicleFan Inspired by Vanguard 'MOTHER Interface' style :icongearchroniclefan:GearChronicleFan 3 0 Inspired by Vanguard 'Alien Space Jocky' Style by GearChronicleFan Inspired by Vanguard 'Alien Space Jocky' Style :icongearchroniclefan:GearChronicleFan 1 0 Inspired by Vanguard 'Alien' Style by GearChronicleFan Inspired by Vanguard 'Alien' Style :icongearchroniclefan:GearChronicleFan 4 0 Inspired by Vanguard 'Interface' Style by GearChronicleFan Inspired by Vanguard 'Interface' Style :icongearchroniclefan:GearChronicleFan 4 1 Inspired by Vanguard 'Mosaic' Style by GearChronicleFan Inspired by Vanguard 'Mosaic' Style :icongearchroniclefan:GearChronicleFan 3 0 Inspired by Vanguard 'Glass - Smashed' Style by GearChronicleFan Inspired by Vanguard 'Glass - Smashed' Style :icongearchroniclefan:GearChronicleFan 6 0 Fading Stripes by GearChronicleFan Fading Stripes :icongearchroniclefan:GearChronicleFan 2 0 Rings of a Circle by GearChronicleFan Rings of a Circle :icongearchroniclefan:GearChronicleFan 3 0 Chess Anyone? by GearChronicleFan Chess Anyone? :icongearchroniclefan:GearChronicleFan 2 0 U.S.S. Vigilance NX - 798 by GearChronicleFan U.S.S. Vigilance NX - 798 :icongearchroniclefan:GearChronicleFan 5 0 Shards of Coloured Circle by GearChronicleFan Shards of Coloured Circle :icongearchroniclefan:GearChronicleFan 4 0

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Richard A. Pugh
Artist | Hobbyist | Design & Interfaces
United Kingdom
I'm a big fan of the trading card game "Cardfight!! Vanguard", and so I have a tenancy to design playmats for the game. This account will be my showcase for possible playmats for release through Patriot Games of Sheffield, thanks to owners Jim Freeman and Paul Moore. Please, enjoy.
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Alright, here we go guys, got some new «Gold Paladin» OC cards to share with you guys, including some support for "Ezel" and the "Liberator" decks! First of all, let's take a look at a generic stride for the clan, based off of the "Divine Knight of Vigilance, Jolivere" from my last article...

1. “Golden Knight of Absolution, Darmiros”

Clan: «Gold Paladin»

Race: Elf

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT]: The cost for this card’s [STRIDE] can also be paid with “[Choose a card from your drop zone and one of your rear-guards, and put them on the bottom of your deck]”.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Look at the top five cards of your deck, search for up to two cards from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, and until end of turn, this unit gets [POWER]+2000 for each of your rear-guards. If the number of rear-guards you have is four or more, [CC(1)].

So, much like my OC «Royal Paladin» "Divine Knight of Vigilance, Jolivere", this guy comes with a superior stride cost, allowing you to stride by moving a rear-guard and a card from your drop zone to the bottom of your deck, allowing you to refuel your deck for later on, as well as give you more open rear-guard circles if need be in order to perform more superior calls. Then, you have the main ability. All you have to do is turn a card face up into your G zone, look at the top five cards of your deck, call up to two units from among them to separate open rear-guard circles, put the rest on the bottom of your deck and give your vanguard +2000 power for each of your rear-guard units. And, just like "Jolivere", you get to countercharge 1 card if you have four or more rear-guards in play. This is perfect for any «Gold Paladin» deck, be it "Gurguit", "Ezel" or "Liberators", be it a first stride or something you can rely on if you're unable to discard a total of grade 3 from your hand.

2. “True Liberator, Star Shield Guinevere”

Clan: «Gold Paladin»

Race: Elf

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[CB(1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [SHIELD]+5000 for every two of your units, and if the number of units you have with “Liberator” in its card name is five or more, choose your vanguard, and that unit gets [POWER]+10000 until end of turn.

Just so you know, I had this in mind for months before we saw the new G-Guardian in the G-FC04 "Fighter's Collection 2017". Beforehand, I'd originally designed this new form of "Starry Skies Liberator, Guinivere" to get +5000 shield for each of your rear-guards, however at the time that may have been considered too good for a G-Guardian. Then last month they revealed the ability of the G-LD03 "The "Blaster" Aichi Sendou" G-Guardian "Great Flash, Iseult" to have pretty much the same ability. But I figured I'd have a go at keeping this slightly different to most G-Guardians. So, when placed on the guardian circle, you counterblast 1 to add +5000 for every two of your units. Better still, if you have a full field of "Liberator" units, you get to add another +10000 to your vanguard for the rest of the turn! With the power creep that most strides are becoming these days, defensive capabilities should also begin matching that creep more and more. Who knows? Maybe we'll see more cards like this in the future.

3. “Incandescent Lion, Blond Ezel” (Break-Ride)

Clan: «Gold Paladin»

Race: Human

Power: 11000

Critical: +1

Grade: 3

Skill: Twin Drive!!

Abilities:

[AUTO][LB(4)]:[CB(1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, choose an [ACT] of one of your vanguards, that ability’s cost becomes (0) until the next time it is played, choose your vanguard, and until end of turn, that unit gets [POWER]+10000 and “[ACT](VC)[1/Turn]:[CB(2)] Look at the top four cards of your deck, search for up to one card from among them, call it to (RC), put the rest on the bottom of your deck in any order, and increase that unit’s [POWER] by that unit’s original [POWER] until end of turn.”.

[AUTO](VC):[SB(1)] When this unit’s attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one card with “Ezel” in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

Oh yeah. I did it. I made "Incandescent Lion, Blond Ezel" into a break-ride unit. This works really well with both "Blazing Lion, Platina Ezel" and "Salvation Lion, Grand Ezel Scissors", and gives you a new reason to run a certain grade 2 "Ezel" unit! Upon riding another «Gold Paladin» onto this unit, you get to make the cost of one of your new vanguard's [ACT] abilities go away for one use only, as well as add +10000 power to your vanguard. On top of that, you get to add an additional skill to your vanguard, based on the Limit Break of the original "Incandescent Lion, Blond Ezel". Once each turn, this skill lets you pay a two-point counterblast to check the top five cards of your deck, then superior call a unit from among them, then after you place the rest on the bottom of your deck, you get to increase the called unit's power by whatever base power it has upon calling! How's that for power? But wait, there's another skill. Upon landing a successful attack with this guy, you pay a soulblast of 1 in order to add an "Ezel" card from your deck to your hand! Not bad, huh?

4. “Liberator, Sharp Point Angel”

Clan: «Gold Paladin»

Race: Angel

Power: 8000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO]:[CB(1) & SB(1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at the top three cards of your deck, search for up to one card from among them, call it to (RC), and put the rest on the bottom of your deck in any order.

So, I kinda figured that the «Gold Paladin» could probably benefit from a clone of "Starlight Violinist" of the «Royal Paladin» clan, and part of me wanted to make it a "Liberator" unit. So, I decided to make it a "Liberator", but it can even be used in non-"Liberator" decks. When you ride or call this guy to the field, you counterblast 1, soulblast 1 and look at the top three cards of your deck in order to superior call one card from among them. This means you get to bring out reinforcements onto the field without having to call "Oath Liberator, Aglovale" from your hand, or trying to get early-turn hits with cards such as "Liberator of the Flute, Escrad" or "Citation Liberator, Heli". Simple but useful, huh?

5. “Scarlet Lion Beast, Kollihg”

Clan: «Gold Paladin»

Race: Human

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](Hand): During your turn, when paying the cost for [STRIDE], if you have a vanguard with “Ezel” in its card name, this unit gets grade +2.

[AUTO]:[SB(1)] When this unit is discarded for the cost of [STRIDE], if you have a vanguard with “Ezel” in its card name, you may pay the cost. If you do, call this card to (RC), and until end of turn, this unit gets [POWER]+5000.

Yes, my attempt at creating a stride fodder card for the "Ezel" deck. Like all my other currently revealed stride fodder cards (and all stride fodder cards in general), this card's grade increases by 2 when a certain condition has been met. In this case, you need an "Ezel" vanguard. Then we have "Kollihg's" main ability. Whenever he's discarded as part of your stride cost, as long as "Ezel" is your vanguard, you get to soulblast 1 in order to superior call "Kollihg" to the field with an additional +5000 power until the end of the turn. Worth running?

6. “Daggal Liberator”

Clan: «Royal Paladin»

Race: High Beast

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [CRITICAL]+1, [POWER]+5000

Abilities:

[AUTO](RC):[Put this unit on the bottom of your deck] When your unit with “Liberator” in its card name is placed on (RC) due to the effect of a card, you may pay the cost. If you do, [CC(1)], choose the called unit and your vanguard, and those units get [POWER]+3000 until end of turn.

And finally, we have a new critical trigger for the "Liberator" deck! Here's how this guy works; If you have him in the rear-guard when you superior call a "Liberator" unit, you get to place "Daggal Liberator" onto the bottom of your deck in order to countercharge 1 and grant another +3000 power to your vanguard and the newly called rear-guard unit. I know, I've done a lot in the way of countercharging support for the "Liberator" deck, but I personally feel that the deck may need it since the only counterchargers it has are "White Rainbow Liberator, Balan", of whom you need to call "Blaster Blade Liberator" to the rear-guard, and "Taciturn Liberator, Brennius" who whilst he can countercharge 1 for each rear-guard called to the field during a turn, he has to hit a vanguard in order to perform the countercharge in the first place, so a couple of extra countercharging options for the "Liberator" deck would come in handy at some point.

Well, that's all for today, so I'll see you next time!

Activity


Inspired by Vanguard 'Lava' Style
This is one of the Cardfight!! Vanguard playmats designed by me. I hope this mat really appeals to players of the «Kagero» clan, as it partly mirrors their fiery spirit. After studying a YouTube tutorial on generating this type of backdrop and practising the techniques myself, I was able to create this hot graphic for you to engage your foes in combat over! The backdrop contains not just the burning molten surface, but hard molten rock as well, so at least your units have a place to put their feet! As per usual, this playmat comes with custom circle forms and has not yet been made available for purchase. Don't forget to add me or comment on my work! Keep your eyes peeled for more playmats!
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Inspired by Vanguard 'Bronze' Style
This is one of the Cardfight!! Vanguard playmats designed by me. I've recently decided to have a go at doing a series of mats based around different metals, similar to my Chrome mat, and I felt that Bronze would be a good place to start! So, the texture I used here I recently worked up in Photoshop to give off a brushed-bronze impression using a combination of bronze gradients, speckles of noise on the surface, and motion blurs to make the noise layer appear more like metal fibres. The rest was simply a case of white lining on the circles, circuitry and card zones. A simple but effective visual. As per usual, this playmat comes with custom circle forms and has not yet been made available for purchase. Don't forget to add me or comment on my work! Keep your eyes peeled for more playmats!
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Alright, here we go guys, got some new «Gold Paladin» OC cards to share with you guys, including some support for "Ezel" and the "Liberator" decks! First of all, let's take a look at a generic stride for the clan, based off of the "Divine Knight of Vigilance, Jolivere" from my last article...

1. “Golden Knight of Absolution, Darmiros”

Clan: «Gold Paladin»

Race: Elf

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT]: The cost for this card’s [STRIDE] can also be paid with “[Choose a card from your drop zone and one of your rear-guards, and put them on the bottom of your deck]”.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Look at the top five cards of your deck, search for up to two cards from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, and until end of turn, this unit gets [POWER]+2000 for each of your rear-guards. If the number of rear-guards you have is four or more, [CC(1)].

So, much like my OC «Royal Paladin» "Divine Knight of Vigilance, Jolivere", this guy comes with a superior stride cost, allowing you to stride by moving a rear-guard and a card from your drop zone to the bottom of your deck, allowing you to refuel your deck for later on, as well as give you more open rear-guard circles if need be in order to perform more superior calls. Then, you have the main ability. All you have to do is turn a card face up into your G zone, look at the top five cards of your deck, call up to two units from among them to separate open rear-guard circles, put the rest on the bottom of your deck and give your vanguard +2000 power for each of your rear-guard units. And, just like "Jolivere", you get to countercharge 1 card if you have four or more rear-guards in play. This is perfect for any «Gold Paladin» deck, be it "Gurguit", "Ezel" or "Liberators", be it a first stride or something you can rely on if you're unable to discard a total of grade 3 from your hand.

2. “True Liberator, Star Shield Guinevere”

Clan: «Gold Paladin»

Race: Elf

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[CB(1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [SHIELD]+5000 for every two of your units, and if the number of units you have with “Liberator” in its card name is five or more, choose your vanguard, and that unit gets [POWER]+10000 until end of turn.

Just so you know, I had this in mind for months before we saw the new G-Guardian in the G-FC04 "Fighter's Collection 2017". Beforehand, I'd originally designed this new form of "Starry Skies Liberator, Guinivere" to get +5000 shield for each of your rear-guards, however at the time that may have been considered too good for a G-Guardian. Then last month they revealed the ability of the G-LD03 "The "Blaster" Aichi Sendou" G-Guardian "Great Flash, Iseult" to have pretty much the same ability. But I figured I'd have a go at keeping this slightly different to most G-Guardians. So, when placed on the guardian circle, you counterblast 1 to add +5000 for every two of your units. Better still, if you have a full field of "Liberator" units, you get to add another +10000 to your vanguard for the rest of the turn! With the power creep that most strides are becoming these days, defensive capabilities should also begin matching that creep more and more. Who knows? Maybe we'll see more cards like this in the future.

3. “Incandescent Lion, Blond Ezel” (Break-Ride)

Clan: «Gold Paladin»

Race: Human

Power: 11000

Critical: +1

Grade: 3

Skill: Twin Drive!!

Abilities:

[AUTO][LB(4)]:[CB(1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, choose an [ACT] of one of your vanguards, that ability’s cost becomes (0) until the next time it is played, choose your vanguard, and until end of turn, that unit gets [POWER]+10000 and “[ACT](VC)[1/Turn]:[CB(2)] Look at the top four cards of your deck, search for up to one card from among them, call it to (RC), put the rest on the bottom of your deck in any order, and increase that unit’s [POWER] by that unit’s original [POWER] until end of turn.”.

[AUTO](VC):[SB(1)] When this unit’s attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one card with “Ezel” in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

Oh yeah. I did it. I made "Incandescent Lion, Blond Ezel" into a break-ride unit. This works really well with both "Blazing Lion, Platina Ezel" and "Salvation Lion, Grand Ezel Scissors", and gives you a new reason to run a certain grade 2 "Ezel" unit! Upon riding another «Gold Paladin» onto this unit, you get to make the cost of one of your new vanguard's [ACT] abilities go away for one use only, as well as add +10000 power to your vanguard. On top of that, you get to add an additional skill to your vanguard, based on the Limit Break of the original "Incandescent Lion, Blond Ezel". Once each turn, this skill lets you pay a two-point counterblast to check the top five cards of your deck, then superior call a unit from among them, then after you place the rest on the bottom of your deck, you get to increase the called unit's power by whatever base power it has upon calling! How's that for power? But wait, there's another skill. Upon landing a successful attack with this guy, you pay a soulblast of 1 in order to add an "Ezel" card from your deck to your hand! Not bad, huh?

4. “Liberator, Sharp Point Angel”

Clan: «Gold Paladin»

Race: Angel

Power: 8000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO]:[CB(1) & SB(1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at the top three cards of your deck, search for up to one card from among them, call it to (RC), and put the rest on the bottom of your deck in any order.

So, I kinda figured that the «Gold Paladin» could probably benefit from a clone of "Starlight Violinist" of the «Royal Paladin» clan, and part of me wanted to make it a "Liberator" unit. So, I decided to make it a "Liberator", but it can even be used in non-"Liberator" decks. When you ride or call this guy to the field, you counterblast 1, soulblast 1 and look at the top three cards of your deck in order to superior call one card from among them. This means you get to bring out reinforcements onto the field without having to call "Oath Liberator, Aglovale" from your hand, or trying to get early-turn hits with cards such as "Liberator of the Flute, Escrad" or "Citation Liberator, Heli". Simple but useful, huh?

5. “Scarlet Lion Beast, Kollihg”

Clan: «Gold Paladin»

Race: Human

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](Hand): During your turn, when paying the cost for [STRIDE], if you have a vanguard with “Ezel” in its card name, this unit gets grade +2.

[AUTO]:[SB(1)] When this unit is discarded for the cost of [STRIDE], if you have a vanguard with “Ezel” in its card name, you may pay the cost. If you do, call this card to (RC), and until end of turn, this unit gets [POWER]+5000.

Yes, my attempt at creating a stride fodder card for the "Ezel" deck. Like all my other currently revealed stride fodder cards (and all stride fodder cards in general), this card's grade increases by 2 when a certain condition has been met. In this case, you need an "Ezel" vanguard. Then we have "Kollihg's" main ability. Whenever he's discarded as part of your stride cost, as long as "Ezel" is your vanguard, you get to soulblast 1 in order to superior call "Kollihg" to the field with an additional +5000 power until the end of the turn. Worth running?

6. “Daggal Liberator”

Clan: «Royal Paladin»

Race: High Beast

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [CRITICAL]+1, [POWER]+5000

Abilities:

[AUTO](RC):[Put this unit on the bottom of your deck] When your unit with “Liberator” in its card name is placed on (RC) due to the effect of a card, you may pay the cost. If you do, [CC(1)], choose the called unit and your vanguard, and those units get [POWER]+3000 until end of turn.

And finally, we have a new critical trigger for the "Liberator" deck! Here's how this guy works; If you have him in the rear-guard when you superior call a "Liberator" unit, you get to place "Daggal Liberator" onto the bottom of your deck in order to countercharge 1 and grant another +3000 power to your vanguard and the newly called rear-guard unit. I know, I've done a lot in the way of countercharging support for the "Liberator" deck, but I personally feel that the deck may need it since the only counterchargers it has are "White Rainbow Liberator, Balan", of whom you need to call "Blaster Blade Liberator" to the rear-guard, and "Taciturn Liberator, Brennius" who whilst he can countercharge 1 for each rear-guard called to the field during a turn, he has to hit a vanguard in order to perform the countercharge in the first place, so a couple of extra countercharging options for the "Liberator" deck would come in handy at some point.

Well, that's all for today, so I'll see you next time!
So over the next few weeks I'm going to be trying to make new graphics for some of my playmats, starting with the 'texture' ones first. As well as that, I've got a couple more new styles in the works that I hope to get samplers online for by the end of the week, so keep your eyes peeled!
OK, so today I'm going to be showing you guys a bunch of new units I've developed for the «Royal Paladin» clan, primarily for the "Blaster/Alfred" decks! I'll even be sharing with you a new stride I've developed for the "Sanctuary of Light" deck, which is probably the best unit I've done for that deck yet! So, here we go...

1. “Transmigratory Dragon, Blaster Saver Dragon”

Clan: «Royal Paladin»

Race: Cosmo Dragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]Generation Break 2:[CB(1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up & Choose a card from your hand, and discard it] If you have a heart card with "Blaster" or "Alfred" in its card name, until end of turn, increase this unit's [POWER] by the combined [POWER] of all of your front row rear-guards. If the [POWER] increased with this effect is 18000 or more, this unit gets drive +1 until end of turn.

Now, if you're looking at the title and wondering to yourself "Is this a future form of Blaster Blade?" you would indeed be correct. This new G-unit is a potential future form of our beloved "Blaster Blade". Due to the heart conditions and considering the stride skill of my "Swordsman of Light, Blaster King Alfred", I thought I would make this guy both a "Transmigratory" and a "Saver" unit. Now, as you can see, his ability cost is exactly the same as that of "Divine Knight King, Alfred Holy Saver", a Generation Break 2 which requires you to counterblast 1, flip a copy of this card face up in the G-zone and discard a card from your hand. But the ability is very different. As long as your heart card is a "Blaster" or "Alfred" unit, then you get to increase "Blaster Saver Dragon's" power after combining the total powers if any rear-guards you have residing in the front row, which includes power those units gain from any additional card effects, e.g. "Knight of Virtue, Bedivere's" continuous ability for the +3000 power. But that's not all, folks! If you manage to increase "Blaster Saver Dragon's" power by at least 18000 or more, you acquire an additional drive check for your vanguard! How cool is that?

2. “Divine Knight of Vigilance, Jolivere”

Clan: «Royal Paladin»

Race: Human

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT]: The cost for this card’s [STRIDE] can also be paid with “[Choose a card from your drop zone and one of your rear-guards, and put them on the bottom of your deck]”.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Search your deck for up to two cards, call them each to separate open (RC), shuffle your deck, and until end of turn, this unit gets [POWER]+2000 for each of your rear-guards. If the number of rear-guards you have is four or more, [CC(1)].

Now this guy was based off of the <Zodiac Time Beast>/<Gear Colossus> G-unit "Metapulsar, Altered Dragon". "Divine Knight of Vigilance, Jolivere" is a unit that allows you to stride without paying the usual cost of discarding cards from your hand with their grades totalling three or more. Instead, if you're going to stride this guy, you get to send one of your rear-guards, as well as a card from your drop zone, back to your deck. You don't need to worry about having a specific vanguard in order to do so, which makes this card even better as any deck can use him as a first stride if need be. And then we come to his other ability. Once each turn during your main phase, you turn a face down card in your G-zone face up in order to superior call two units from your deck and grant your vanguard an additional +2000 power for each of your rear-guard units. Better still, if you have at least four rear-guard units, then you get to countercharge 1! You could potentially use this with the stride skill of any of the "Altmile" grade 3s or (dare I say it) "Blaster Blade Exceed", and make it so that you've made their ability costs absolutely free, allowing you to save up your counterblasts for another time!

3. “True Sanctuary of Light, Light Stream Dragon”

Clan: «Royal Paladin»

Race: Cosmo Dragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[CB(1) & Choose a card with “Sanctuary of Light” in its card name from your hand, and put it into your soul & Choose two of your rear-guards, and put them on the bottom of your deck] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, search your deck for up to two cards of different grades, call them to (RC), shuffle your deck, and if the units called with this effect have “Sanctuary of Light” in their card names, those units get [POWER]+5000 until end of turn.

I said I've got a new "Sanctuary of Light" stride to share with you, didn't I? This certainly adds a bit more power to the deck in my opinion. Here's how it works; You stride into "Light Stream Dragon", and then you use him to attack once one of your other rear-guards has attacked. Then, once your vanguard's attack has concluded, you counterblast 1, put a "Sanctuary of Light" card into your soul from your hand, and return two rear-guards to your deck in order to superior call two new rear-guards, each one of different grades, and give them each another +5000 power if they happen to be "Sanctuary of Light" units! Not only does this guy really help you when performing a multi-attack battle phase, he's also great for supporting the "Planetal Dragon" ride chain as you can possibly stride this over my "Starlight Dragon" cross-ride for "Planetal", and place another copy of "Planetal" into the soul! But even so, you're probably going to want to run this guy in any "Sanctuary of Light" deck. And, just like my other "Sanctuary of Light" units, this guy will be appearing in my up and coming "Cardfight!! Vanguard G: Sanctuary of Light" fanfic!

4. “Great Sage of Protection, Shiron”

Clan: «Royal Paladin»

Race: Giant

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[CB(1)] When this unit is called to (GC), you may pay the cost. If you do, search your deck for up to one card, call it to an open (RC), and shuffle your deck. If the number of rear-guards you have is three or more, this unit gets [SHIELD]+15000 until end of that battle.

With the recent reveal of "Holy Beast, Divine Maskgal" in the upcoming Fighter's Collection, it's apparent that at the moment the G-Guardians for the «Royal Paladin» clan are starting to get a little bit, well, samey. If you look at them, you'll see the exact same thing in each of them; they can only work when there's a rear-guard presence on the field. For "Great Flash, Iseult", it's not so bad as you only need to have some rear-guards in play in order to maintain a good defence. Others such as "Vivid Sacred Staff, Andragius" and "Holy Dragon, Laserguard Dragon" require you to have units present on your front row, particularly grade 2s. So, I figured I'd have a try at doing something slightly different, and "Great Sage of Protection, Shiron" was the something different. Upon entering the guardian circle, you counterblast 1 in order to superior call a unit from your deck to the battlefield, and then you get another +15000 shield for having at least three rear-guard units on the battlefield! It's handy when you're playing against a deck such as «Kagero», as you get to replace any of the rear-guards you've lost due to retires, or «Nubatama» and their ability to bind a number of your rear-guards.

5. “Swordsman of Light, Kiruil”

Clan: «Royal Paladin»

Race: Human

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When your other unit is placed on (RC) from your deck, if you have a vanguard with “Blaster” or “Alfred” in its card name, until end of turn, this unit gets [POWER]+2000 and “[AUTO](RC): When this unit’s attack hits a vanguard, [CC(1)/SC(1)].”.

Yup. I did it. I cloned "Taciturn Liberator, Brennius" of the «Gold Paladin» clan for "Alfred". The ability is simple but effective. Whenever you call another unit from your deck, as long as you have an "Alfred" or "Blaster" vanguard, "Swordsman of Light, Kiruil" gets an additional +2000 power. As well as that, he also gains an ability, allowing him to countercharge/soulcharge 1 whenever he lands a successful attack against an opponent's vanguard. It's about time that the "Alfred" deck had more counterchargers going for them rather than just "Paacgal". Plus this also helps you to fuel the soul for "Holy Dragon, Myriad Soul Saver" for those extra little pushes against your opponent whenever you need them.

6. “Swordsman of Light, Liyans”

Clan: «Royal Paladin»

Race: Human

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](Hand): During your turn, when paying the cost for [STRIDE], if you have a vanguard with “Blaster” or “Alfred” in its card name, this unit gets grade +2.

[AUTO]:[Put this unit on the bottom of your deck] When this unit is put into the drop zone from your hand as part of the cost for [STRIDE], if you have a vanguard with “Blaster” or “Alfred” in its card name, you may pay the cost. If you do, search your deck for up to one grade 2 or less card not named “Swordsman of Light, Liyans”, call it to (RC), and shuffle your deck.

So, we all know that the stride fodder card that the "Alfred" deck received in the G-CHB01 "TRY3 NEXT" booster could've been slightly better instead of having to rely on having another unit in the rear-guard just to be able to call it to the field. Well, this may help with that so you don't have to run "Acute Knight, Paris" and "Energetic Knight, Romus". In the event that a full "Alfred/Blaster/Swordsman of Light" deck ever comes into existence, this would sure make a worthy contribution to that deck. Whilst you are paying the cost to stride, as long as your vanguard is a "Blaster" or "Alfred" unit, "Liyans" becomes a grade 3. Then, when you discard her for the stride cost, if you have a "Blaster" or "Alfred" vanguard, you get to place her on the bottom of your deck, then search your deck for a grade 2 or less card that isn't another copy of "Liyans", and call it to the battlefield! Want to try something else in your "Alfred" deck? This might be the card for you!

And so that brings our article today to a close. Thanks for reading, and I'll see you next time!

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:iconzapklink:
Zapklink Featured By Owner 1 day ago  Hobbyist Digital Artist
Alola! nice to meet you! <3

Thanks so much for the watch!

Feel free to note anytime if you want to chat, become better friends, all that~ :heart:

How are you today? ^^
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:icongearchroniclefan:
GearChronicleFan Featured By Owner 16 hours ago  Hobbyist Interface Designer
No worries! I'm fine!
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:iconzapklink:
Zapklink Featured By Owner 16 hours ago  Hobbyist Digital Artist
<3
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:iconkirayamato74:
KiraYamato74 Featured By Owner 6 days ago  Hobbyist Traditional Artist

Hi!  You’re one of my watchers, and I’m glad you are. :) (Smile)  But Tamao Silver needs your help and vote here, in the tournament she’s in.  She needs all the votes she can get… please help her in her fight vs. Xue Long!

 

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www.strawpoll.me/12773360/r

Thanks from KiraYamato74!

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:icongearchroniclefan:
GearChronicleFan Featured By Owner 6 days ago  Hobbyist Interface Designer
Lol, not quite sure I understand, but you're welcome for the watch!
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:iconflamingmarshmallows:
flamingmarshmallows Featured By Owner Apr 21, 2017  Hobbyist Digital Artist
Thankyouforwatch by flamingmarshmallows
I really appreciate it~!  ; u ;
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:icongearchroniclefan:
GearChronicleFan Featured By Owner Apr 22, 2017  Hobbyist Interface Designer
No worries!
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3ikal Featured By Owner Apr 21, 2017  Student Filmographer
Hey Richard!

Mystery twins 2 gravity falls icon (broken) Mystery twins 1 gravity falls icon (broken) Thank you so much for the watch!

Hope you'll having a great day/night!
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:icongearchroniclefan:
GearChronicleFan Featured By Owner Apr 21, 2017  Hobbyist Interface Designer
No worries!
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Anolee Featured By Owner Apr 21, 2017  Student Digital Artist
Thank you for watching me. ♥ Rose
I really appreciate it :PeaceLily: 
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